A layout is a pre-arranged set of objects. It can represent a game level, menu or title screen, or a scene in an animation. In other tools layouts may be referred to as scenes, rooms, frames or stages. They can be added, renamed and deleted from the Project Bar. Layouts are edited with the Layout View. Every layout has an associated event sheet which defines how the layout works.
Layouts contain a stack of layers. A layout must have at least one layer. Objects that appear on the screen do not belong directly to a layout - they belong to one of the layers in the layout.
Layouts do not have a background color. To set a background color, make the bottom layer opaque and set its background color. This can be done in the Layers Bar.
Layouts can also have effects applied, which affects all content appearing in the display.
To add a layout, right-click a layout folder (such as the root level Layouts) in the Project Bar and select Add layout.
To rename or remove a layout, right-click the layout itself in the Project Bar and select Rename or Delete.
The properties for a layout can be edited in the Properties Bar after clicking a space in the layout or selecting the name of the layout in the Project Bar.
These properties only affect how the layout works in the editor, and don't change how it works at runtime.