The Tiled Background object can display an image in a repeating pattern, as shown below.
This pattern can be achieved with a single Tiled Background object, and it is much faster (and more convenient to edit) than using multiple Sprite objects arranged in a grid. Always prefer using Tiled Background objects wherever an image repeats.
Tiled Backgrounds cannot have a collision polygon. They always collide according to their bounding rectangle.
Tiled Backgrounds can have effects applied. For more information, see Effects.
If you wish to have a tile-based project where each tile can be different, consider using a Tilemap object instead.
If you tile a small image, or zoom out, then the repetitive appearance can become obvious. One easy way to solve this is to enable Tile randomization in the Tiled Background properties. The image below shows the effect this can have. See also the interactive Tile Randomization example.
For conditions in common to other objects, see Common conditions.
For actions common to other objects, see Common actions.
For expressions common to other objects, see common expressions.