Developer tools are complex and sophisticated tools used by professional developers. For full documentation you should refer to each browser's own dev tools documentation, such as Google's Chrome DevTools documentation. However an overview is provided here, focusing on how to use dev tools with Construct specifically. Screenshots of dev tools are taken from Chrome's DevTools, as it is the most widely-used browser, and is also the dev tools used with NW.js. Other browser's dev tools will look different, but generally they work in similar ways.
Using both the Construct debugger and browser dev tools simultaneously is possible, but is likely to be very confusing. Therefore it is recommended to only use one or the other at a time.
Opening dev tools
First make sure you have a preview window running and focused before opening developer tools. Otherwise you will open developer tools for the Construct editor, which is not useful, and due to security issues will show a warning in the console.
Once a preview is running, in most browsers you can press F12 to open developer tools. In Safari, use ⌥⌘I.
For more information, including using remote debugging to open developer tools for a mobile device, see the tutorial Checking for errors in browsers.
The Console tab provides a list of messages, used for development purposes. Calling
console.log("Hello!") will add the message Hello! here. For more console features available in code, see the Console API. Adding console messages to indicate which parts of the code have been reached, and the contents of any important variables, can be a useful way to diagnose code.
runtime variable available, allowing you to call runtime script interface functions from the console.
Finding your scripts
You can find any script files in your project in this section of the debugger. For example if you add MyScript.js to your project, it will be listed here (normally on the left). A unique ID is appended to the name, but you can ignore that. The file should appear under the origin preview.construct.net, since that is the domain that project previews run on.
There is also a special script file named scriptsInEvents.js. As the name suggests, all scripts used in event sheets appear in this file. Each code block appears as a function whose name is derived from its location in the event sheet, such as EventSheet1_Event1_Act1.
Messages logged to the browser console also identify where they came from. You can click the location that logged the message to open that script in the debugger, which is a useful way to jump to the relevant code.
Once you have opened a script file in the debugger, you can add a breakpoint by clicking in the margin of the file, where the line numbers appear. The breakpoint can be removed by clicking it again. When the breakpoint is present, just before that line of code runs all script execution will pause and the debugger will highlight that line, allowing you to inspect the state of your code. In this state you can hover the mouse cursor over variables to see their values, look at the call stack, and even run code in the console to alter the state of the program or call functions.
Execution will not continue until you resume the debugger. Normally there is a Continue button for this. There are also features to step one line at a time, jump in to or out of functions, and so on. With keyboard shortcuts experienced developers can comfortably control execution of their code through a debugger, watching how the program runs at every step.
Whenever this line of code runs, the debugger will automatically stop as if there was a breakpoint on that line. However it will always do this until you delete the statement from your code, whereas normal breakpoints can be removed at any time.
Breakpoints on startup
Breakpoints, including the
debugger statement, only ever stop when dev tools are open. If you want to stop on a breakpoint run on startup, this means by the time you open dev tools, the code has already run without stopping. This can be solved by simply reloading the preview window once you have opened dev tools. Press F5 to refresh the preview window, or right-click the caption and select Reload. (Some debuggers also provide a reload button.) Since the preview window reloads with dev tools open, all breakpoints in startup code will be able to stop.
Avoiding stepping in to runtime code
While debugging code that makes lots of calls to the runtime APIs, you may find yourself regularly stepping in to the internal runtime code. This is not normally useful as you only really want to debug your own code.
You can avoid the debugger ever stepping in runtime code by "black-boxing" the runtime scripts. The term "black box" means something you can't see inside of, so the debugger will avoid ever showing you the script, even if you try to step inside it. In Chrome you can black-box a runtime script if you step in to it, right-click the code, and then select Blackbox script.
More tools and techniques
Browsers also provide advanced capabilities like profiling performance, tracking all network requests, and more. Many other debugging tools are also provided. This section has only scratched the surface; over time you'll find and learn useful debugging techniques that will help you learn to quickly diagnose problems in your code and fix them. These are invaluable tools that experienced developers cannot live without! For beginners, learning to use a debugger and step your code one line at a time is also a very useful technique. It will show you, step-by-step, exactly what your code is doing. This helps you learn the flow of a program and often helps reveal the cause of a problem in an obvious way, where you'd be completely stuck without it.
Construct 3 Manual