The Car behavior allows an object to accelerated forwards and backwards and have steering. It also has a simple "drift" feature where the object can "skid" around corners (by pointing in a different direction to that it is moving in). For an example of the Car behavior see the Driving example in the Start Page.
By default the object is controlled by the arrow keys on the keyboard (Up to accelerate, down to brake, left and right to steer). To set up custom or automatic controls, see the behavior reference summary.
The Car behavior will bounce off any objects with the Solid behavior. The effect on the movement depends on the angle of impact - glancing collisions nudge the car off its current path, whereas head-on collisions stop it more or less dead. The amount of speed lost depends on the Friction property.