The Tiled Background object can display an image in a repeating pattern, as shown below.
This pattern can be achieved with a single Tiled Background object, and it is much faster (and more convenient to edit) than using multiple Sprite objects arranged in a grid. Always prefer using Tiled Background objects wherever an image repeats.
Tiled Backgrounds cannot have a collision polygon. They always collide according to their bounding rectangle.
Tiled Backgrounds can have effects applied. For more information, see Effects.
For best results, use a power-of-two sized square image for the Tiled Background (e.g. 16x16, 32x32, 64x64, 128x128...). This achieves best results in WebGL mode. The object will still work correctly with non power-of-two sized images, but the quality may be slightly reduced since the image has to be stretched to a power-of-two size before tiling. (Note this does not apply to Sprite objects, which can use any size.)
Tiled Background has few conditions, actions or expressions of its own. See common features for documentation on features which are shared between objects in Construct 2.