The Insert New Object dialog typically appears after double clicking a space in a Layout View. It allows you to choose the kind of object to insert (each kind is known as a plugin). Inserting a new object creates a new object type. See Project Structure for a description of the difference between object types and instances. Also see the Plugin Reference section of the manual for documentation on each plugin.
Plugins are categorised in to related groups. Within each group they are arranged alphabetically. Selecting an item will display a brief description summarising what the plugin does in the Description field at the bottom of the dialog. Typing in the search box in the top right can quickly filter down the list to help you find what you are looking for.
The Name when inserted indicates what the name of the object type in the project will be after you insert it. By default this will be a numbered version of the plugin name e.g. Sprite2, Sprite3 etc. It is a good idea to give objects descriptive names so you don't get confused when working on your project. You can enter a descriptive name in this field which the object will use when inserted, but if you don't you can still easily rename objects via the Properties Bar or Project Bar.
Double click an item to insert it. If the object can be placed in a layout and a Layout View is open, the cursor turns to a crosshair for you to place the first instance of that object. For objects with images or animations (like Sprite), after you have placed this instance the Image/Animations editor will appear to design the image or animations for the object.
Other kinds of object (like the Keyboard and Audio object) do not need placing in a layout. After inserting one of these objects, the dialog closes but there is no need to place it anywhere. Instead, a notification bar appears indicating that they are available to the entire project. This type of object can only be inserted once, and will disappear from the list if the dialog is brought up again.