View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

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Reduce memory use of instances (improves quadissueperf benchmark)
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Improve quadissueperf & bboxperf benchmarks performance (should resolve performance regression since r150)
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Cloud save: reduced network requests per Dropbox action
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Optimise editor loading time by loading more resources after Start Page appears
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Optimise editor loading time by reducing number of network requests and loading more resources in parallel
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Optimise editor loading time by deferring more loading work until after the Start Page appears
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Optimised general event performance (in C3 runtime)
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Z Order Bar: Improve performance on large layouts
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Optimise opening large projects with thousands of instances to open quicker
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C3 runtime: only attach device orientation/motion events when actually used, to avoid unnecessarily activating sensors and wasting battery
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JSON Plugin: cache lookups to optimise modifying multiple children of the same parent
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Optimise object grouping on spritesheets according to their usage across layouts, which should reduce memory usage
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Avoid placing both very large and very small images on the same spritesheet, avoiding the case where loading a small image ends up loading a large unused image
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Optimise time spent building spritesheets for extreme cases (e.g. thousands of frames in one sprite)
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C3 runtime: improve performance when rendering lots of similar objects
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Adjust spritesheeting algorithm so animated objects are more likely to be moved to their own spritesheet, helping to reduce memory usage
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C3 runtime: optimise bounding box calculations for rotated objects
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Support for asynchronous WebGL shader compilation, helping games using lots of effects start up faster
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Reduce the memory overhead of the editor and C3 runtime, especially on systems with many CPU cores
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Improve performance of C3 debugger inspector
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C3 runtime: even faster Pathfinding, particularly with small cell sizes.