View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

10 favourites
C3 runtime: optimise system/single-global conditions and actions
4 favourites
C3 runtime: fix performance regression in destroying instances
20 favourites
C3 runtime: new expression compiler to accelerate expression evaluation (+20-50% performance for intensive projects)
8 favourites
Reduce the number of network requests when loading Google Drive file list
12 favourites
Small GPU performance improvement to effects rendering in editor
4 favourites
Improve the responsiveness of Cloud Save by caching cloud meta data for the length of the session (can be disabled in settings)
10 favourites
Improved Layout View rendering performance, especially for Firefox and Safari
7 favourites
WebM Opus encoder now uses WebAssembly, which is faster and a smaller download
18 favourites
New renderer for data editor, can now render much larger data sets
10 favourites
Improved Opus decoder warm up time when loading sounds on the fly
15 favourites
Optimised general rendering performance in the Layout View
8 favourites
Significantly improved tilemap rendering performance in the editor
14 favourites
Make it faster to open projects with thousands of instances
11 favourites
Runtime Opus decoder is now faster, uses less memory, and uses WebAssembly where supported
2 favourites
Improve creation speed of the table control
2 favourites
Lower the memory footprint of the Animations Editor
2 favourites
Improve spritesheeting algorithm to avoid significantly increased memory usage in a specific worst-case scenario
2 favourites
Improve performance of sliding panels in the Animations Editor
2 favourites
Improved zip writing performance