View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

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Improve Text and Drawing Canvas drawing performance with WebGPU renderer
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Optimize mesh distortion rendering
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Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
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Improve performance of drawMesh() method
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WebGPU: use f16 types internally where supported
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Optimize 3D rendering in WebGL (when EXT_conservative_depth supported)
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Use low priority for editor offline caching requests to try to avoid it delaying editor responsiveness
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Improve performance of Mouse/Touch object conditions with thousands of instances
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Improve spritesheet packing to generate two sheets in some cases where it would have generated three
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Optimize distance calculations (of particular benefit to 3D Shape)
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WebGPU: optimize fill rate when a single texture in use
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Windows WebView2: specify NvOptimusEnablement and AmdPowerXpressRequestHighPerformance in executable to enable high-performance GPU
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Animations editor: improve performance when the panes are resized
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Improve performance of script interfaces
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Further improve general event performance
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Reduce time for editor to finish saving for use offline
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Improve general event sheet performance (regression r390)
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Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked