View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

13 favourites
Improve performance of Mouse/Touch object conditions with thousands of instances
8 favourites
Improve spritesheet packing to generate two sheets in some cases where it would have generated three
12 favourites
Optimize distance calculations (of particular benefit to 3D Shape)
8 favourites
WebGPU: optimize fill rate when a single texture in use
6 favourites
Windows WebView2: specify NvOptimusEnablement and AmdPowerXpressRequestHighPerformance in executable to enable high-performance GPU
7 favourites
Animations editor: improve performance when the panes are resized
14 favourites
Improve performance of script interfaces
12 favourites
Further improve general event performance
9 favourites
Reduce time for editor to finish saving for use offline
18 favourites
Improve general event sheet performance (regression r390)
14 favourites
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
5 favourites
Move To: improve performance when using a timeline Bezier path with 'Set angle'
13 favourites
Support for spritesheeting lossy images
6 favourites
Improve AVIF compression when 'Optimize images' enabled
11 favourites
Hierarchies: improve performance moving and resizing instances in complex hierarchies
19 favourites
Tweens: improve performance of several conditions
14 favourites
Optimize building spritesheets when individual objects use thousands of images
15 favourites
Instance Bar: improve performance on layouts with several thousand instances
5 favourites
Improve general event sheet performance (regression r390)
12 favourites
Faster exports using optimized WebP images
6 favourites
View spritesheets dialog: avoid redundantly regenerating images if viewed after an export