View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

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Layout View: fix unnecessary constant redrawing while holding some keyboard keys down
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3D models: improve performance drawing individual meshes
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3D models: improve performance of animated models
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Fix invisible Text objects sometimes needlessly releasing then recreating their texture (regression)
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Significantly improve performance changing max spritesheet size or downscaling quality in large projects
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Further optimize general editor memory usage
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Improve Layout View rendering performance
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Further optimize regularly updating Text objects, particularly with WebGPU
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Significantly improve mesh distortion rendering performance, particularly with large, static meshes
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Improve frame scheduling with framerate mode 'Unlimited (full frames)'
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Reduce general editor memory usage
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Reduce editor memory usage by avoiding fully loading tilemaps until their Layout View is opened
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Windows WebView2: improve video playback performance
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Project Bar: improve performance importing many files at once
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Optimize 'Has tags' condition performance when using a single tag
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Improve performance for regularly updating Text objects, particularly with WebGPU
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Text: optimize text layout performance when wrapping large amounts of text
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Text: improve performance when dynamically scaling Text objects in auto resolution mode
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Improve Text and Drawing Canvas drawing performance with WebGPU renderer
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Optimize mesh distortion rendering
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Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
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Improve performance of drawMesh() method
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WebGPU: use f16 types internally where supported
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Optimize 3D rendering in WebGL (when EXT_conservative_depth supported)