Beta versions are not as thoroughly tested as stable
New Z elevation feature! Plus new template, performance improvements and more.
07 January, 2019 ()
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Happy new year! We're pleased to be able to release the first beta release of 2019 to kick off a new release cycle. We're starting off by launching the new Z elevation feature, which lets you move objects up and down on the Z axis for some real 3D-style effects. In case you missed it, we've included the teaser video we previously posted about it with this release - and everything shown in the video is now available in this release! You'll also be able to find new conditions, actions and expressions to control Z elevation of layers and objects individually at runtime. Note as with all new features going forward, this is only available with the new C3 runtime.
In addition to that there's a new 'Monk fight' template by @Kyatric that demonstrates a beat-em-up style game. We also have made a range of improvements to the spritesheeting system in Construct 3 aimed at reducing memory usage. This includes a new Max spritesheet size project setting that gives you more control over memory use (with smaller sizes) or efficiency (with larger sizes).
There's a ton of other changes in there too, so check out the changelog for the full details. Note this is the first beta release after a stable release, and we normally save all our biggest changes for the beginning of a release cycle to ensure it gets the longest possible time on the beta channel for testing. So please be aware there may be new issues introduced. As ever if you notice anything amiss, please let us know by filing a bug!
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