Beta versions are not as thoroughly tested as stable
New Z elevation feature! Plus new template, performance improvements and more.
Don't miss out on the latest and greatest new features in Construct 3
Happy new year! We're pleased to be able to release the first beta release of 2019 to kick off a new release cycle. We're starting off by launching the new Z elevation feature, which lets you move objects up and down on the Z axis for some real 3D-style effects. In case you missed it, we've included the teaser video we previously posted about it with this release - and everything shown in the video is now available in this release! You'll also be able to find new conditions, actions and expressions to control Z elevation of layers and objects individually at runtime. Note as with all new features going forward, this is only available with the new C3 runtime.
In addition to that there's a new 'Monk fight' template by @Kyatric that demonstrates a beat-em-up style game. We also have made a range of improvements to the spritesheeting system in Construct 3 aimed at reducing memory usage. This includes a new Max spritesheet size project setting that gives you more control over memory use (with smaller sizes) or efficiency (with larger sizes).
There's a ton of other changes in there too, so check out the changelog for the full details. Note this is the first beta release after a stable release, and we normally save all our biggest changes for the beginning of a release cycle to ensure it gets the longest possible time on the beta channel for testing. So please be aware there may be new issues introduced. As ever if you notice anything amiss, please let us know by filing a bug!
Let us know with a thumbs up!
As I have understood from the video, Z elevation doesn't alter collisions, so even if I elevate a sprite 10000 pixels, it will still be colliding with another without Z elevation, right?
May this be a prev step for at least tilemaps on the Z axis or 'vertical/lateral' array sheets (sliced on the Y layer/axis or the X layer/axis) as per the pivoting tables from excel? That way real 3D arrays would be possible, like a Rubbick Cube, where you can separate the array by watching sheets from any perspective (X or Y, as well as current Z only)
It does not alter collissions, but if you wanted it to just test z height of object for collision event.
AMAZING set up updates and fixes! My current game, The Getaway, is going to be using TONS of sprites as it's set in a large cityscape. So max spreadsheet size options will help greatly.
Yay! This is a wonderful surprise!
Thank you very much!
Export not working.
Awesome Update, keep it up Scirra Team 👍
In this version, the debug apk files do not work. Please correct this.
I also tried every android export and none of them are working :(
Update: export starts if "minify script" is unchecked.
Issues only mentioned in comments won't be investigated - please use the bug tracker.
Tween behavior doesn't work in this version...
Thanks for reporting it dop2000 !