Beta versions are not as thoroughly tested as stable
Last round of bug fixes (hopefully)
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This is - hopefully - the last round of bug fixes before a stable release, which we're aiming to make on Wednesday. Barring any unexpected major issues, we should be able to release then, at which point the C3 runtime will finally be the default for everyone!
This release customises the C3 runtime's "not supported" message to mention updating the Android System Webview and Chrome apps on Android, since we've seen some confusion over why that message appears. Both those apps are auto-updating by default, but it appears some users disable updates for them, and then wonder why content that relies on them doesn't work. Hopefully this will help people sort out their updates. Similarly if the "not supported" message appears on iOS, it includes a note about how the iOS simulator is not currently supported due to an Apple bug.
Further, after many headaches trying to get video playback to work again in iOS apps since the latest case of Apple breaking it, we've found a new way to get it working. However this only works for iOS 12+. If you need video playback in an iOS app, make sure you target iOS 12+ to ensure it doesn't appear for users with older versions of iOS that won't work.
There's a few other miscellaneous fixes which you can find in the changelog. Stay tuned and hopefully we'll have a stable update for you soon.
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Thank you all, great updates recently! Google Play is fully functional. Made my first sale yesterday :D
Thank you for this!
Thank you very much !
Hi, I still receive an error only on safari browser that states:
SyntaxError: Invalid regular expression: invalid group specifier name
Any idea how to fix this?
Please file a bug following all the guidelines otherwise we cannot help.
keep squashing bugs!!!
estou tentando fazer o pagamento do constuct 3 mensal faz dois dias mas fala que o sistema esta indisponível , como que faço para obter o programa ? preciso urgente
If you are having trouble with payments please contact firstname.lastname@example.org.
Ashley not sure what changes are made in spritesheeting algorthm, but I'm getting 30~35MB increase in image memory usage :(.
in r129 the main play area is using 298.8MB memory whereas in r130 it is 333.1MB, also I checked the memory usage in r128 and it is 330MB, still 25~30MB more in all layouts than r129.
hope this gets fixed soon have to upload game on play store.
I measured an improvement using your project. So I'm not sure why you'd see something different.
there are many changes since last project. I'll send you the new project at your email if you'd like to check it out.
Ashley build service is not working since past 24 hours "cant' connect to build servers".
works only for super small projects(fails few times).
tried to export with android signed export, debug export and export as android project :( .
it says "reconnecting to build server" and tries to connect 3-4 times.same message appears for small projects but they do export in the end successfully.
also remote preview gets disconnected automatically and certain times it doesn't even load or is disconnected as soon as it is started.
Please file an issue on our bug tracker so we can investigate properly, I can't see any obvious issues with the build service at the moment.
now it is working without any issues :D