Beta versions are not as thoroughly tested as stable
Lots of updates for new C3 debugger and C3 runtime
10 September, 2018 ()
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Don't miss out on the latest and greatest new features in Construct 3.
In the last release we launched an all-new debugger for the C3 runtime. We've been fixing some issues and tieing off loose ends for this release, so we've got a batch of updates for the C3 debugger to help make sure it's working right.
There's also some more work done to refine the C3 runtime, as we continue to fix issues that come to light. We've had some great feedback from testers and it's helped make it more robust and compatible for games that switch over to it - so thanks to everyone who's been helping with that! In this release we've done a lot of work to help make sure exported projects using the C3 runtime work correctly, so if you previously had trouble with that, it's probably worth another shot with this update.
If you haven't tried it already, consider switching your project to the C3 runtime. We'll be doing more to encourage people to upgrade the runtime in the near future, so it would be useful for beta testers to try it out and let us know if there are any more remaining issues. The C3 runtime is now feature-complete and we feel it is getting close to ready in terms of its reliability as well, but the more testing we get done in advance, the better!
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Updated script minifier used to minify exports. Should fix issues with exporting C3 runtime projects not working when minified.
C3 debugger: improve display of long text in inspector/watch
C3 debugger: did not work with worker mode enabled
C3 debugger: sometimes events in triggers would not run while debugging
C3 debugger: did not reload if previewing again in editor
C3 runtime: did not load when using Mobile Advert plugin
C3 runtime: Request fullscreen 'centered' did not center the canvas
C3 runtime: system 'Compare layer opacity' condition did not work
C3 runtime: AJAX requesting project files is no longer case-sensitive
C3 runtime: Platform behavior ignoring input did not work
C3 runtime: 9-patch 'tiled' option not rendering
Could not undo changing "Use worker" project property
ShadowLight: shadows did not always extend all the way offscreen
Event Sheet View: copying event groups could result in duplicated subgroup names
Touch gestures not working correctly in editor in Edge/Windows Store app
Crash when using live preview for a particle emitter with a very large emission rate
Possible crash when closing project and saving changes
Improve performance of C3 debugger inspector