View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

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New renderer for data editor, can now render much larger data sets
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Improved Opus decoder warm up time when loading sounds on the fly
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Optimised general rendering performance in the Layout View
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Significantly improved tilemap rendering performance in the editor
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Make it faster to open projects with thousands of instances
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Runtime Opus decoder is now faster, uses less memory, and uses WebAssembly where supported
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Improve creation speed of the table control
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Lower the memory footprint of the Animations Editor
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Improve spritesheeting algorithm to avoid significantly increased memory usage in a specific worst-case scenario
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Improve performance of sliding panels in the Animations Editor
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Improved zip writing performance
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Adjustments to startup scheduling to try to make sure the start page loads more quickly