View a comprehensive history of all the new Javascript scripting feature updates and changes Construct 3 since the first release.

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3D model: APIs for loading/unloading textures at runtime
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Update 'Local storage - script' example to use try-catch around setItem()
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Fix IWorldInstance getBoundingQuad() returning wrong result (regression r489)
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Add IWorldInstance set/getQuaternion(), set/getRotationEuler()
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Add IImageInfo toCanvas()
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Add IWorldInstance originZ, setOrigin3d(), getOrigin3d()
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Breaking change: I3DModelInstance originX/Y/Z properties now return number instead of string
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Add IPlugin isRotatable3d
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TypeScript: add missing definition for ConstructLoadCompleteEvent
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TypeScript: add missing definition for ConstructLoadCompleteEvent
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Add IMouseObjectType APIs for pointer lock
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Add script interface for Gamepad plugin
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Add Tween behavior APIs for three property tweens (for 3D)
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Update various TypeScript definitions
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Add IRuntime events "savecomplete", "loadcomplete"
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Remove "esModuleInterop" from tsconfig.json as it is deprecated
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Add IRuntime methods saveToSlot(), loadFromSlot(), saveToJSONString(), loadFromJSONString()
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Add 'copyFromOldMesh' parameter to IWorldInstance createMesh()
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Fix TypeScript syntax in generated layers.d.ts
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3D model: support single strings in 'mesh' parameter of loadModel() (regression r477)
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IBulletBehaviorInstance: add methods set/getVector(), set/getGravityVector()
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TypeScript: fix possible incorrect error when adding script action
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Allow accessing effects by name for instances, layers and layouts
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3D model: APIs to access quaternion for rotation
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3D model: APIs to manage animation looping
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Fix some TypeScript definitions
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3D model: deprecate meshName property
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3D model: fix changes to Z coordinate not updating bounding box
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TypeScript: fix incorrect type definition for ILayer/ILayout 'effects'