I'm making a 1st-person shooting gallery game where targets pop up randomly in 3D space and players touch-and-drag on their phone screens to move a cursor over...
I'm sure I am missing something simple but when I set a sprite with the platform behavior to ignore a solid with tag "ui" it still lands on it. See below. If I...
Hi I am new to Construct. I want to resize the collision box of a sprite. Like the image shown.
I would like to create a laserbeam. I have managed to let the laserbeam collide with a tilemap with solid behaviour, but on the edges, the laser still goes thro...
It seems the overlapping or 'colliding with' condition Is'nt available for text boxes, which is odd since they've a definite edge (they can be bound to layout f...
I thought I would ask on here because I can't figure out the issue. My player has a weird collision with my tiles and I can't seem to figure out how to change i...
I couldn't find a way to find the specific collision point between 2 objects. Found this topic , but I can't reply in it because it is old. Here is what I tried...
So I am having a weird issue where when I turn my character away from a solid wall (while touching it) it kind of nudges him up and away slightly. I am using mi...
I'm using the project example First-Person Platformer. Every time I do collision testing between my mouse and an object, it uses the collision surface that is 2...
Is there any possible way to simulate the collision tags a la Construct 3? I would like to replicate that feature in a project I'm making using Construct 2 like...