In this final tutorial, I'll talk about a way to make use of the new features of Construct 3 to make a better collision system. In Construct 3, solid objects ca...
I decided to be a bit more active on this blog. Making one blog post every 3 months isn’t really great. Today I want to talk about that. For the longest time I’...
How To Write, Destruction The Player will be activated in 5s unless it opens instead of a collision. Thanks.
Pretty self explanatory just trying to figure out how to plot more points.
I made it so that blocks fall down like in Tetris (Bullet behavior), and when they touch another block, it stops. But they sometimes get stuck in mid air or on...
Spent already several hours to figure out how to handle collisions in C2 (offset stuff in particular). We are (trying) to develope a game that involves lot of a...
Ok, weird issue. I have an object, a box, with physics behaviour, and then a solid ground. I want to play a sound when the box hits the ground. I used "on colis...
I'm trying to spawn solid objects, but they apear to lose their solidness. The behavior and collisions are set to enabled and solid is on initial state enabled....
I am trying to create a game in which an object is destroyed and the explosion appears. Here I want to destroy another nearby object too when it touches it. I a...
What I'm trying to do is simple, I just want to verify if the projectile hits or passes close to the player. The problem is that the "near" part is always execu...