Content tagged z-elevation

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Tutorial
Using 3D in Construct
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Construct is mainly designed for 2D games, but it also provides a range of features that allow you to add 3D elements to your games. This tutorial covers the av...

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No Z Elevation for 9patch Objects??
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Am I missing something here? I have a 9patch object with a 0.25 Z-elevation value but compared to another 9patch object which is like its twin (minus color and...

posted 5 years ago
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  • 264 views
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Z elevation angle vie, Fake 3d
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Hi is it possible to change from what angle the z-elevation is viewed? I'm using stacked sprites as 3d effect.

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I am trying to use z elevation on a layout that is divided in two parts, one status window on the left side and a top-down view of the game to the right. The st...

posted 5 years ago
  • 0 replies
  • 216 views
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Forum Topic
How do I troubleshoot a Z Elevation error in the console?
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I have received the following screenshot from a player of my game: I am not sure where to begin the investigation for this. I don't believe I even use Z Elevati...

posted 4 years ago
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  • 406 views
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How to do flashlight effect with 1 layer?
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I'm building a top-down game that has dynamic movement through multiple Z elevation. There are multiple lighting torches behind multiple Z platforms which the p...

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Z Elevation for Hierarchy
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I'd like to know if in "Hierarchy" has Z-Elevation like Behaviors PIN. If don't have this, are there plans to implement that ? Tks.

posted 4 years ago
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  • 610 views

I'm making a 1st-person shooting gallery game where targets pop up randomly in 3D space and players touch-and-drag on their phone screens to move a cursor over...

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Did Z-elevation and 2D rendering mode change (Z-sorting)?
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I recently ran into problems I don't recognize having. My project is top down with a bit of perspective, meaning you can go behind walls and pillars. Standard z...

posted 2 years ago
  • 6 replies
  • 437 views
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So I'm trying to make the player play the walking animation whenever the player is pressing W, S, Up arrow key, or down arrow key (this would change the player'...