Content tagged collision-filtering

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Physics behavior doesn't just disable the selected object
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I have a problem in physics behavior. I need to disable the collision of an object with pick, but when disable the physics of an object, the engine disables all...

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I'm developing a game that uses multiple lanes of collision for both players and enemies (similar to a beat-em-up PoV) that I have been migrating from Construct...

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Is there a way to generate a tile object for collision purposes without manually tracing each black line of this maze? Thank you!