Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
This video shows how to load tile maps created with Pro Motion NG during run time into your Construct 2 or 3 games. Find sample projects including fully working...
How to make a simple level editor in Construct 3. Including save & load feature for your tilemap object. This is a simple "platform" for your bigger level edito...
This Construct 3 demonstration show how to implement a roller painter using a tilemap. You can get the free template here :
First part to introduce the Tilemaps. In this video, I explain how a Tilemap works and why to use it. _______________________________. Index: 0:26 Add a Tilemap...
Second part to introduce the Tilemaps. In this video, we create an in-game Map Editor. Useful if you want to give a Tool to the Players as a Level Editor. These...
3rd introductive part to the Tilemaps. In this video, we'll see how to use the Collision Polygon even with the Tilemap. It is a handy feature to delimit the are...
In the file bellow you will see some options to work with tilemaps . Change Tiles. Erase Tiles. Export as Json. Import as Json. Export to arrays. Import from ar...
In The file bellow you will learn how to animate tilemaps , all tiles or individual , from events or from colision . Tilemap Animation ! All My tutorials here.
So, you want to make a parkour-themed platform game? But to make a building from a tilemap, you have to take more than a minute just to complete one? Well, I ha...
One of the top feature requests we've kept hearing from users is for better support for tilemap-based games. As ever, we listen carefully to what our users say...