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Tutorial
Physics in Construct: The Basics
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Construct includes the Physics behavior, powered by the Box2D physics engine. This allows you to have objects moving with real-world physics. Click here to open...

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If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...

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Tutorial
Using a pivot point for rotating objects
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When an object is on a pivot and you wish to rotate it, it becomes a little harder because you can't simply rotate from it's centre. You need to rotate from it'...

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Tutorial
Physics in Construct 2: The basics
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Construct 2 includes the Physics behavior, powered by Box2DWeb . This allows you to have objects moving with real-world physics - here's a demo to show the idea...

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If you haven't already, check out the Physics in Construct 2: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulse...

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Tutorial
Pinball - Physics to the max!
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Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...

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Tutorial
Physical Bike!
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I've been asked to come up with a tutorial on how to build a "realistic" bike for C2. It took me some time to figure out the most improtant dynamics, but I thin...

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Tutorial
How to make a gravity-based platformer
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There's been a bit of interest and intrigue about how I made the gravity mechanics in AirScape. So I have decided to write my first tutorial on how I did it, an...

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Tutorial
Physics for Car/Bike platform game
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3 days I was fighting with C2 and few hours ago I succeeded. There are 2 similar tutorials in the forum and arcade "http://www.Scirra.Com/tutorials/240/physical...

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Tutorial
Create car physics
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This tutorial is showing you how to create either a top-down car physics or a side-view car physics with the Car physics behavior. There's already a nice behavi...

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