I'm not sure this is a bug, or me messing up but I can't get the custom collisions to work with tilemaps. Those are my collisions boxes, the table is from the d...
I want to use the solid behavior for my obstacles. But my player doesn't seem to collide with them, it just passes through normally. I checked documentation and...
I have two collision meshes which each represent a segment of ground. Each is has an immovable physics behaviour. The pieces of ground are each a screen width a...
Player have Sword Sprite pinned to it, Sword animations damage Enemy on collision. How can I make Sword push Enemy aside and lunch it to air when hitted from un...
I am trying to switch between climbing and jumping. The jump and climb actions are defined in their respective group. What I have done is when the player is ove...
As you see in the link above, the gate just passes through the box, which has the platformer and solid behavior. This is the code for how the gate works. It use...
I have been trying to transition from using the 8direction plugin to CustomMovement for added control and for high speed movement collision detection with the s...
I have a box (without cover) and balls inside (with Physics behavior). Balls have boolean instance variable: InBox = true. I added an invisible sprite on the to...
I was playing around with physics and need a ton of physics objects for my idea. But after 3-5K sprites it starts to slow down, and I need about 20+ times more...
Let me explain the game I am making and the problem. The Game: You're a roomba collecting dust from the floor. Months ago I used a technique that allowed the ro...