Content tagged collision-checks

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11 usages of this tag
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I'm working on a rather large-scale shoot-'em-up which will have an increase in enemies (and other related objects) that grows exponentially. I'm noticing in th...

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Is it ok to have some spike of 5800 collision check?
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I don't know where to ask this question but I was wondering if for mobile, it's ok to have a spike of 5800 collision checks / sec? Thank you.

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Improve The Collisions System:
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It's been many years that we have the same basic collision system and I think with the new C3 RunTime it could have an Upgrade, as its one of the core behaviour...

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How to check collisions in the border of a box
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So I just made a box with 1 sprite, not gonna do that of creating 4 borders. Anyway, I want to know how can I detect the collision of the box only in the border...

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Collision Tags a la Construct 3
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Is there any possible way to simulate the collision tags a la Construct 3? I would like to replicate that feature in a project I'm making using Construct 2 like...

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Greetings everyone. Hope all is well. I'm sure there's a trick to this that is escaping me at the moment. On the 3 layers I have worked on, the menu buttons lin...

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My Path Finding won't work with a tilemap
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I'm making a top down view zombie shooter, my zombies use the pathfinding behaviour and well, I'm using a solid tilemap for obstacles, But I've realized that th...

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How do I check if two objects are ACTIVELY colliding?
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Hello Construct forums! I have another question: How do I check if two objects are actively colliding? I have an RPG game where the player can walk up to object...

posted 2 years ago
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How do I check if a player has walked all the way through a sprite? I want to know if there's an easier way to do this than what I have come up with. I can't ju...

posted 2 years ago
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How do I fix my Collisions?
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I am having a problem with collisions in my inventory system for a survival game I am developing. The system has a hot bar which allows me to move items to it f...