I'm developing a game that uses multiple lanes of collision for both players and enemies (similar to a beat-em-up PoV) that I have been migrating from Construct...
So I'm trying to make a bait-ball. A large group of fish, all orbiting the same randomly moving point. Such that they're attempting to get closer to the center...
This is conceptually a little complicated so here's a screenshot of the project: So this project uses the Platform behavior in conjunction with the Solid collis...
I'm starting using Scripting in Construct 3 and I'm a little lost. I made a Player class and want to manage events in my class. Is it possible to access an even...
I have some Boxes that the player can move left or right. When a Box (a) is moved up against another one (b), I'd like to store (b)'s UID in (a)'s boxToLeft Ins...
Pretty much it.
I'm fairly new to Construct and am encountering an issue I have been unsuccessful in resolving for several days. I have combed the forums and spent a lot of tim...
I'm trying to detect collision when my player hits the bottom of the lucky block. I heard you use is overlapping at offset but I'm not sure how it works.
I'm trying to make a game similar to Cursors.Io and to do that I need to make the cursor collide with walls. I currently have the default mouse set to invisible...
I'm creating a dodging game and trying to get the player (blue/green ball) and enemies (red balls) to rebound off each other rather than passing through. I've t...