Content tagged pathfinding

Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.

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Blog Post
Behavior improvements in the Construct 3 runtime
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Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...

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I'm playing with the Pathfinding Behavior. I'm planning on using it for a point & click kind of game. Found paths are all valid. The problem is when the sprite...

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Forum Topic
Path finding behavior doesn't work from layout margin
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I wanted to report this as a bug but first wanted to make sure if I'm doing something wrong. It seems when you spawn an object outside of layout on margin area...

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Forum Topic
How do I Several at zombies go for the closest human
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Multiple zombies and multiple humans. Several zombies go only for a human, I want every zombie go to the closest human.

posted 6 years ago
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Forum Topic
How do I find a path in a single direction?
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How'd I make a one way road ! This is what I have done this far. I’m using a tile map to set solids. So I make a little “road” using path finding. That work wel...

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I'm making a zombie survival game with hoards of zombies coming at the player constantly. They get hung up on eachother and walls, how'd I be able to prevent th...

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Forum Topic
How do I edit the pathfinding behaviour in Construct 3?
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I want to modify the current Pathfinder Behaviour but unlike Construct 2 the plugins are packed (.Pak) and I am pretty much unable to access them. The current p...

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Forum Topic
Pathfinding problems
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So I'm making a tower defence game and added path finding on my monsters. I'm regenerating the path every time a new tower gets build. And this works. Sort off....

posted 6 years ago
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Forum Topic
Tracking system - Pathfinding
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I am creating this little "GTA" Like but 2D: I am trying to create a tracking system to simulate police. Here the result: This is the code in this moment. I'd l...

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So I'm using pathfinding in a game and I want to use multiple instances of the same object to be more efficient, but when the sprite walks left I want to mirror...