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Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.
This demo show you how to create dynamic waypoints using a stack in Construct 3. You can get the template file here : Contact me on Fiverr if you want further a...
Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - and improving Construct along th...
I'm playing with the Pathfinding Behavior. I'm planning on using it for a point & click kind of game. Found paths are all valid. The problem is when the sprite...
I wanted to report this as a bug but first wanted to make sure if I'm doing something wrong. It seems when you spawn an object outside of layout on margin area...
How'd I make a one way road ! This is what I have done this far. I’m using a tile map to set solids. So I make a little “road” using path finding. That work wel...
I'm making a zombie survival game with hoards of zombies coming at the player constantly. They get hung up on eachother and walls, how'd I be able to prevent th...
I want to modify the current Pathfinder Behaviour but unlike Construct 2 the plugins are packed (.Pak) and I am pretty much unable to access them. The current p...
So I'm making a tower defence game and added path finding on my monsters. I'm regenerating the path every time a new tower gets build. And this works. Sort off....
I am creating this little "GTA" Like but 2D: I am trying to create a tracking system to simulate police. Here the result: This is the code in this moment. I'd l...