Content tagged pathfinding
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.
Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
I'm playing with the Pathfinding Behavior. I'm planning on using it for a point & click kind of game. Found paths are all valid. The problem is when the sprite...
I wanted to report this as a bug but first wanted to make sure if I'm doing something wrong. It seems when you spawn an object outside of layout on margin area...
Multiple zombies and multiple humans. Several zombies go only for a human, I want every zombie go to the closest human.
How'd I make a one way road ! This is what I have done this far. I’m using a tile map to set solids. So I make a little “road” using path finding. That work wel...
I'm making a zombie survival game with hoards of zombies coming at the player constantly. They get hung up on eachother and walls, how'd I be able to prevent th...
I want to modify the current Pathfinder Behaviour but unlike Construct 2 the plugins are packed (.Pak) and I am pretty much unable to access them. The current p...
So I'm making a tower defence game and added path finding on my monsters. I'm regenerating the path every time a new tower gets build. And this works. Sort off....
I am creating this little "GTA" Like but 2D: I am trying to create a tracking system to simulate police. Here the result: This is the code in this moment. I'd l...
So I'm using pathfinding in a game and I want to use multiple instances of the same object to be more efficient, but when the sprite walks left I want to mirror...