I am implementing a pop up label for a sprite -- e.G. To visually indicate that it received an event. A text label is displayed for 3 seconds, 20 pixels below i...
I'm trying to detect collision when my player hits the bottom of the lucky block. I heard you use is overlapping at offset but I'm not sure how it works.
I couldn't find a way to find the specific collision point between 2 objects. Found this topic , but I can't reply in it because it is old. Here is what I tried...
Is there a way to generate a tile object for collision purposes without manually tracing each black line of this maze? Thank you!
This tilemap has tiles that are 256x256. I want to be able to change the size of my selector to 64x64 (divide each tile evenly into 4x4) so that I can 'select'...
I have been trying to transition from using the 8direction plugin to CustomMovement for added control and for high speed movement collision detection with the s...
I am making a pinball game. In this game there's an 'upper track' that I intend the ball to go on. I have placed this 'upper track' on a layer above the 'machin...
I am having a problem with collisions in my inventory system for a survival game I am developing. The system has a hot bar which allows me to move items to it f...
I'm using the Drag and Drop behavior, and I want it so that when the player drops an instance of a specific object, if it is overlapping with another instance o...