Content tagged uid

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25 usages of this tag
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How do I test collision with a specific UID?
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I have an object that creates a ball and shoots it at another "receive" object that is the same object as the "spawner" object. I know the UID of the receiver o...

posted 5 years ago
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  • 539 views
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I have multiple square sprites, and on each side of each square there's a different letter (or it could also be that there's just one type of letter for all fou...

posted 5 years ago
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I don't understand UID
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I am not sure on how to use UID properly. How do I assign it correct?

posted 5 years ago
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  • 536 views
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Issues with UIDs in functions?
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Honestly, I'm not really sure what my issue is here. I've been trying to compartmentalize my game's damage and hit calculation in functions, since I initially b...

posted 5 years ago
  • 5 replies
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How do I sprite pin sprite SAME TYPE?
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I need to do the following . That a Sprite using PIN be subrogated to it. Imagine the following: I have an army of SOLDIERS (sprites) all of the same type, but...

posted 4 years ago
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  • 537 views
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how do I assign an action to a specific UID?
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In a project I'm working on, I have trampolines. Whenever my character jumps on a trampoline, each trampoline plays the animation. I have it set up to change a...

posted 4 years ago
  • 4 replies
  • 846 views
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I am having a problem with Waypoints. Below is a picture of my 2 pink way points and blue AI enemy. I know how to move blue enemy square to a random on the layo...

posted 4 years ago
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I'm really new so sorry if this is obvious, I couldn't find an answer in the forums as I can't detect what I'm doing wrong, I want to pick an instance of a card...

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I have a condition that is referencing an instance of an object and I need an action inside this condition to refer to another instance of the same object, is i...

posted 4 years ago
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  • 462 views
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Issue with Turret Rotation
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Hello I need help with the enemy weapon rotation. If the player stands too close to the enemies their weapons become flipped (circled red in the 1st picture) wh...