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In my game I use three types of input controls. -Touch. -Gamepad. -Keyboard & Mouse. I want to detect input device dynamically according to one user is using. I...
My english Is'nt perfect, but I'm trying to describe it as good as possible. I want to be able to pick up Objects by clicking them (which works perfectly fine)....
I find it very difficult to mouse select objects on the layout view unless I lock objects but even then it's still get's alittle flakey and non-intutitive is th...
I would like to match a Sprite with the movement of the mouse, it works but when I'm not in Fullscreen, there's a shift with the true match of the X and Y mouse...
When I Go to my event sheet and put every tick set sprite3 angle to Mouse.X and Mouse.Y My Sprite moves in wonky and opposite ways. Can anyone help.
How do I set a object postion in Mirror (Mirrored) with the Mouse? Thxs!
I can't figure this out, any help would be grateful. The situation: I have a sprite with 3 instance variables: -a is a Boolean and false as default. -b and -c a...
I've tried few ways to change the mouse cursor, the built in "Set Cursor to Mouse". The more manual of every tick to set position of the cursor sprite, I even t...
I have a button that create an Object on the center of the screen, I can drag them around. The thing I'm trying to do is: After I created a bunch of them when t...
How do I move a SPRITE with my mouse (instead of arrow keys)? I would like to make a game using the mouse to move a player. Does anyone know how to do that? I h...