I'm creating a dodging game and trying to get the player (blue/green ball) and enemies (red balls) to rebound off each other rather than passing through. I've tried using the solid behaviour to make the player (sprite) and enemies (particles) bounce off each other but it's not worked and neither has using physics behaviour and set them to immovable.
To move the player (sprite) I'm using the drag and drop behaviour but I've read that the solid behaviour only works alongside other certain behaviours.
Is there another way I can try to make the balls rebound off each other when they collide?
I've attached an image to show the balls over-lapping.