I have designed a project using Construct. My main character when collides with the object it should destroy it.But when it collides with multiple objects all m...
I don't know where to ask this question but I was wondering if for mobile, it's ok to have a spike of 5800 collision checks / sec? Thank you.
I would have a problem with collisions, practically I would like if the character is in front of a wall where there's a collision, the character can turn for ex...
Is it possible, using "8direction" and "Solid" to collide some objects, but not others? I understand that it is possible to do with physics, but without physics...
I'm working on a simple, visual matching game for kids, where they must must drag and drop a word (as SpriteText) over a 9-patch box correctly. The SpriteText o...
Hello again! I've got a platformer where the player stays fixed in the center of the screen (horizontally) but moves up and down. You move the player object thr...
It's been many years that we have the same basic collision system and I think with the new C3 RunTime it could have an Upgrade, as its one of the core behaviour...
Is it possible to somehow get the X/Y position of where the collision between two objects happened? I haven't been able to find a topic that would answer this s...
Hey guys! I'm working on a scrollable menu and I'm using "destination out" blend mode to contain the items. The problem is they're still clickable in the "desti...
I use 9patch objects for my buttons. How can I check the collision between text objects and 9patch objects as both don't have "on collision with another object"...