Forum Topics tagged collision

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134 forum topics with this tag
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A urgent problem....
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I have designed a project using Construct. My main character when collides with the object it should destroy it.But when it collides with multiple objects all m...

posted 4 years ago
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Is it ok to have some spike of 5800 collision check?
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I don't know where to ask this question but I was wondering if for mobile, it's ok to have a spike of 5800 collision checks / sec? Thank you.

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Collision problem
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I would have a problem with collisions, practically I would like if the character is in front of a wall where there's a collision, the character can turn for ex...

posted 4 years ago
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  • 350 views
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How do I make A collide with B, but not with C?
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Is it possible, using "8direction" and "Solid" to collide some objects, but not others? I understand that it is possible to do with physics, but without physics...

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I'm working on a simple, visual matching game for kids, where they must must drag and drop a word (as SpriteText) over a 9-patch box correctly. The SpriteText o...

posted 4 years ago
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Hello again! I've got a platformer where the player stays fixed in the center of the screen (horizontally) but moves up and down. You move the player object thr...

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Improve The Collisions System:
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It's been many years that we have the same basic collision system and I think with the new C3 RunTime it could have an Upgrade, as its one of the core behaviour...

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Getting the X/Y point of a collision
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Is it possible to somehow get the X/Y position of where the collision between two objects happened? I haven't been able to find a topic that would answer this s...

posted 4 years ago
  • 6 replies
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Hey guys! I'm working on a scrollable menu and I'm using "destination out" blend mode to contain the items. The problem is they're still clickable in the "desti...

posted 4 years ago
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Check collision between 9patch and text objects?
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I use 9patch objects for my buttons. How can I check the collision between text objects and 9patch objects as both don't have "on collision with another object"...

posted 4 years ago