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Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
Construct 2's event system is designed to be easy to use for complete beginners, not requiring any technical knowledge. We regularly talk to users via our email...
The Event Sheet is the core of Construct. It is one of the key things that distinguishes Construct from other tools, and many spend the majority of their time w...
Recently on the forum it's been asked several times why Construct 2 only runs events on one CPU core. I'm not sure why it's suddenly become a hot topic, but I w...
Shortly after finishing the expression-to-JavaScript compiler , I realised a couple of the performance tricks we used there could actually be applied to conditi...
Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a world where Unity is getting...
Hey guys, I'm trying to recreate a sonic game, but I'm stuck on the part that I get hit and drop all my rings. I made the ring dropping, bouncing and everything...
Can we develop an multiplayer game in Construct 3 with more than 2players. Please anyone can help me out on this with an example for more than 2players.
I have to either delete and rewrite variables inside conditions or copy/paste individual sprites attached to that data. Why cant I transfer certain aspects of a...
I am very new here but making maps for WarCraft III for more than a decade.