I've got two sprites. Both of them are simply created through the fill color in C3 and their collision shape is set to bounding box. I have an event sheet that...
I am making a platformer with some boxes that I want to have destroyed if the player is doing a special move while falling. It seems really simple but I'm havin...
So when my character hits the side of a platform he is able to sit on the side instead of falling down, I don't know how to get it so that the character only st...
I’m trying to get my head straight on a few things that have me tied up in knots a little after moving over from Clickteam Fusion. I’m hoping I’m just missing s...
I have been messing around with Soft physics example I believe made by R0J0hound. Dropbox.Com/s/ray56gskqwpiwfy/jello_c3.C3p. It uses platforms that also spawn...
Does anyone know how can I know with two 3D objects are not touching each other? Just like Minecraft that two objects can't be at the same space.
I'm working with the platformer behaviour and i'm struggling to do a few things I used to do with Clickteam Fusion (still acclimatising and getting used to the...
I create block figures (like in the Tetris) as Tilemap objects (active figures). Other figures in the game board are sprites. I want to find an empty place for...
I have a sprite object called "MovableBox," and there are currently two instances of MovableBox in my layout. When the player comes in collision with a MovableB...
I generate 2 teams where each team has 4 player with instance variable named "kill". I'm not able to increment this instance variable only when the player shoot...