Howdy, I'm working on a multiplayer game, where I need a goomba behavior where players can stomp on each other to stun their opponent. I'm calling this action v...
So in a very basic level I have this orange that is meant to fall using gravity, onto the Capybara's head. I have set the collision polygons to be on the correc...
I'm making a physics based game. And I have a problem. The world gravity has to be 80 for this game to be any good. I've tried changing "player" density and oth...
Making a puzzle simple puzzle game where you need to get all blocks outside of the layout, but they only move one way. I wand them to toggle a boolen right befo...
Image : Google drive link : (Warning! The entire project in here, if you can't help by downgliding, use image.) Thanks!
I've been trying to keep myself within the bounds of the 50 free events for my first endeavor into Construct 3, but with my collision events, that doesn't seem...
I'm using the Drag and Drop behavior, and I want it so that when the player drops an instance of a specific object, if it is overlapping with another instance o...
The player can walk on a floor above and below it, hit on a wall and not get inside of it, jump over it, but there's one more thing no one probably done. The Pl...
Recently I've been trying to create a game that has floating water, and when you're in the water you switch from the Platform behavior to the 8Direction behavio...
I'm trying to make something like a splash animation where the player overlays with another object, which will be like a "liquid", but I want the splash to spaw...