In this video we'll set up the ability to hang from edge of the ledge and then drop down if we let go.
In this video we'll get the climbing up part of the mechanic set up and getting animations in place.
In this video we'll make the player able to climb the ledge from both sides using a function. And clean up some of the code in the process.
In this video we'll wrap up the project and add a smooth following camera. We'll also set up code to pick the nearest ledge so the character can climb multiple...
I'm trying to make a grapple hook / vine gun sort of thing. The idea is that I can shoot the target sprite which then sticks to certain objects. Once stuck, the...
I am trying to switch between climbing and jumping. The jump and climb actions are defined in their respective group. What I have done is when the player is ove...
Here is a view, I have mesh distorted lava, moving tiles ect going for like a 3D first person bloody trap land inside of cubes. Will include variation of wall s...