Hey everyone, was wondering if I could get some help regarding an issue I have encountered trying to use LOS. This is what's expected to happen. There's a line...
Ok, so long story short, I am developing a button mechanic in my game where certain enemy types can overlap the button and it activates a gate. One specific ene...
I have a 120 x 120 pixel character that moves 120 pixels per move. I would like the character to be able to move a block when it moves. I'm trying to do this by...
Basically, when a sprite collides with another sprite, a new sprite is created. All elements of the crafting game are stored as animation-frames of a single spr...
Has anyone ever faced this problem? It looks like the engine keeps ejecting me updwards, I even tried forcing my character's position to go farther to the side...
I don't think this is possible at all, but I make overlooking another way to solve my problem. Ultimately, I want a behavior to be able to alter the collision s...
I've searched what I can but can't find something specific to this. I have a (super goofy) prototype here: I want turrets to show green while placing atop the w...
My project has sprites that all have collision polygons set up to react to the hovering of the mouse ; And the behavior of those sprites is to scale up a little...
I want the objects to move from top to bottom and overlap each other in the game. This part is done right. I also want that when one of the subjects is gone, th...
After switching to a newest version of C3 platforming in my game became bugged. My player object triggers on collision with ground -> simulate control jump, so...