Forum Topics tagged collision

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134 forum topics with this tag
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Hey everyone, was wondering if I could get some help regarding an issue I have encountered trying to use LOS. This is what's expected to happen. There's a line...

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Why are both of these running at the same time?
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Ok, so long story short, I am developing a button mechanic in my game where certain enemy types can overlap the button and it activates a gate. One specific ene...

posted 4 months ago
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I have a 120 x 120 pixel character that moves 120 pixels per move. I would like the character to be able to move a block when it moves. I'm trying to do this by...

posted 4 months ago
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Basically, when a sprite collides with another sprite, a new sprite is created. All elements of the crafting game are stored as animation-frames of a single spr...

posted 4 months ago
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  • 139 views
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How do I fix stutter when falling from a moving platform?
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Has anyone ever faced this problem? It looks like the engine keeps ejecting me updwards, I even tried forcing my character's position to go farther to the side...

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How do I create or edit a collision poly at runtime?
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I don't think this is possible at all, but I make overlooking another way to solve my problem. Ultimately, I want a behavior to be able to alter the collision s...

posted 2 months ago
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Help with Drag/Drop behavior
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I've searched what I can but can't find something specific to this. I have a (super goofy) prototype here: I want turrets to show green while placing atop the w...

posted 2 months ago
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  • 129 views

My project has sprites that all have collision polygons set up to react to the hovering of the mouse ; And the behavior of those sprites is to scale up a little...

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Forum Topic
collision
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I want the objects to move from top to bottom and overlap each other in the game. This part is done right. I also want that when one of the subjects is gone, th...

posted 1 months ago
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After switching to a newest version of C3 platforming in my game became bugged. My player object triggers on collision with ground -> simulate control jump, so...