Beta versions are not as thoroughly tested as stable
Set up scene graph in editor; mesh distortion improvements; start page tags; SDK updates
13 October, 2020 ()
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In this release we're pleased to add support for setting up scene graph hierarchies in the editor! In the Layout View, you can now select multiple objects and a new Hierarchy sub-menu will appear in the context menu, allowing you to attach and detach children. The Layout View can also visualize the hierarchy using arrows. The Properties Bar also shows a new section to let you control which properties are inherited by children, similar to the options in the Add child action.
We've also updated the Start Page to include tags on examples. You can click tags to browse a list of other examples with the same tags. The "Tech demos" category has also been replaced with "More..." which shows a list of all the tags you can browse. The Start Page was starting to get pretty full with so many example projects, so hopefully this makes it a little easier to browse them and find something interesting.
Finally we have some further improvements for the mesh distortion feature, such as compatibility with image points and the Physics behavior. There's also a range of updates to the SDK, which we hope will allow third-party tools to more effectively import data for things like bone animations. Stay tuned for more updates!
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