This is for local, not web. This is for node webkit export only. This can NOT be an image file in the game folder, it has to be from any folder the player selec...
I'm trying to use the "set tile with brush" action in order to let Construct draw tilmaps quickly on startup, based on a minimalist tilemap that serves as some...
Is there a way to generate a tile object for collision purposes without manually tracing each black line of this maze? Thank you!
I'm working on trying to delete the yellow line trap in my game if the player doesn't make the line connect. I manage to actually get the line and box trap to d...
I'm making a top down view zombie shooter, my zombies use the pathfinding behaviour and well, I'm using a solid tilemap for obstacles, But I've realized that th...
I'm trying to spawn an object on all edges of each tile of a tilemap , basicaly I only want to spawn an object in the tiles that arnt empty. I want to spawn an...
This tilemap has tiles that are 256x256. I want to be able to change the size of my selector to 64x64 (divide each tile evenly into 4x4) so that I can 'select'...
I am making a game where the player re-arranges pieces of an image. I am using a tilemap for the image. I have a high-resolution tile map (1800*1800), and I wan...
I've got a top-down layout that uses seed generation and a tilemap to infinitely generate terrain. Whenever the player reaches an invisible edge of the layout,...
Hey guys, I'm trying to use Easystar to move around enemies. So I have multiple enemies calculating path to the enemy and moving, my problem is that they're cal...