Content tagged tile-movement

26 usages of this tag
  • 11 replies
  • 3.27K views
This content is deleted
Forum Topic
How do I get enemy to move?
Not favoritedFavorited Favorited 1 favourites

I trying to create a grid-based game using tile movement. I got the Player to work fine using the keyboard arrow keys. However, I can't get the AI objects to mo...

posted 6 years ago
  • 1 replies
  • 1.1K views
This content is deleted
Forum Topic
How to get limited tile movement
Not favoritedFavorited Favorited 0 favourites

I´m quite new to Construct and programming altogether. I know it may be a bit to difficult to make this with my experience, but I really want to make a turn-bas...

  • 5 replies
  • 2.14K views
Not favoritedFavorited Favorited 0 favourites

I have a grid split to many 32x32 cubes (quick background). I made the PLAYER to walk 32x32 (one step at the time) using the Tile Movement Behavior, so far so g...

  • 14 replies
  • 1.31K views
Not favoritedFavorited Favorited 1 favourites

I have 3 enemy characters that I originally thought putting them into families would be a good idea. Characters in my game use the tile movement behaviour to mo...

UpvoteUpvote 9 DownvoteDownvote
This content is deleted
Tutorial
Creating a Layout Transition System
Not favoritedFavorited Favorited 49 favourites

In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...

  • 8 replies
  • 1K views
This content is deleted
Forum Topic
How do I count the player’s movements?
Not favoritedFavorited Favorited 0 favourites

Can someone help I have such a problem if the player rests against the box and box rests against the wall, the counting of movements continues. What condition s...

posted 6 years ago
  • 2 replies
  • 1K views
This content is deleted
Forum Topic
How to move "forward" with tile movement?
Not favoritedFavorited Favorited 0 favourites

I am not using default controls with the TileMovement behavior. The simulate control up, down, left and right are great but I would need the sprite to move base...

posted 6 years ago
  • 1 replies
  • 688 views
This content is deleted
Forum Topic
Multiplayer with a lot of delay
Not favoritedFavorited Favorited 0 favourites

I'm doing some tests with the multiplayer behavior of Construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player,...

  • 9 replies
  • 1.61K views
This content is deleted
Forum Topic
[c3p] Need help with Workaround for Tile Movement :D
Not favoritedFavorited Favorited 0 favourites

So I'm trying out the tile movement for the first time today. The pathfinding Grid movement for the "move to" action implements it both by simultaneously addres...

  • 4 replies
  • 921 views
This content is deleted
Forum Topic
[c3p] Need help with Tile Projection along a path
Not favoritedFavorited Favorited 0 favourites

I've been trying to make a template for a tactics game. As of now I got the path is displaying but my goals are: 1. Project x tiles along the path, limit possib...