I want to make some preset modules for creating platforms for my platformer mixing the new Template feature and the Hierarchy one. Thing is, Tilemap doesn't sup...
Construct community, I have an issue thats probably very easy to solve but I dont know how. The issue is with tilemaps. Some tilemaps I add fit the grid perfect...
I'm aware that its possible to check every single tile in a tilemap via a loop and then compare it to its surroundings, but at a larger scale this gives quite a...
Some time ago posted a great thing: Will this work with Tilemap? And if so, how to get BBoxRight/Left/Top/Bottom from each tile?
As someone who is working on a sidescroller with stages having somewhat complex layouts, having a tilemap feature is an amazing thing. However, in situations wh...
Is it possible to check if a certain tile has it's collisions disabled in a tilemap? I'm trying to make a character drop something in the layout. But it should...
Let me explain the game I am making and the problem. The Game: You're a roomba collecting dust from the floor. Months ago I used a technique that allowed the ro...
*Sorry I also posted this in the wrong section (general discussion), can be removed over there.*. So everywhere I read that you can use PositionToTileX function...
I posted this in How Do I, yet they told me to post it in scripting. I think i'm missing a import function? Because asking the TileMap to use function PositionT...
I am using a Tilemap to make a randomly generated Island. I need to use a random noise texture to replace tiles in order to add variety to the land scape. Is th...