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This game shows you how to create a police car chase game. The track is procedurally generated, so it's different every time you play the game. The police car w...
So basically I have this procedural generated dungeon which uses the bitwise method on walls and I cant figure out an easy way to set the tiles to corners, inve...
I am launching XYLITH on Scirra Arcade tonight! A new threat looms over the colony-world of Eldriss. Seven buried monoliths have recently 'switched on'. Each of...
I've recently started working with noise mechanics, so this may be trivial, but is there a "Construct-way" of adjusting the contrast in a perlin noise final res...
What I want to do is implement bitwise method into a modified procedural terrain generation template. The problem is, when scrolling method "moves" tiles, it re...