I am working on a terraria-like game and I don't know how to make the tiles breakable with the tile being animated with cracks growing, what's the easiest way o...
My tilemaps are 32x32, but I am trying to position some of them only 16 pixels apart (think platforms) and not fully 32px. But when I try to draw them, they alw...
Hey there, everyone. I'm seeing some weird interactions in a game I am making full of inside jokes for my friend as a wedding gift. So basically, I have a tilem...
My game uses a top-down view, using a tilemap to make up the floor, with the characters as objects on top. I want the game to resize the amount of floor you can...
Trying to learn all of the capabilities with Construct. I found a couple resources but they didn't seem to be working so here I am. I placed specific tiles on a...
I'm not sure this is a bug, or me messing up but I can't get the custom collisions to work with tilemaps. Those are my collisions boxes, the table is from the d...
I am trying to avoid multiple objects layering on top of each other. In this case, I have conditions that check for left button click, that a certain tile is in...
So, I have my game, with my sprites, characters with a center origin and tile movement behavior. But I want to make a tile map with a center origin. Not a top l...
Anyone know how to do this? I'd have thought it'd be built into Construct already. I know there's a plugin that is said to do this. But IMO it's not very good/u...
I was wondering why I can't create a hierarchy between a sprite and a tilemap, I really frequently use the hierarchy system to spawn for example a dungeon room...