Content tagged physics

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221 usages of this tag
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Examples of Physics: Stepping Iterations
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" Set stepping iterations. Set the number of velocity iterations and position iterations used in the physics engine. The default is 8 and 3 respectively. Lower...

posted 1 years ago
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Is there a way to improve physics?
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I'm working on a game that relies on rotating platforms and colliding physical objects, and the character will be jumping on those platforms, which requires a g...

posted 1 years ago
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I want to make a mechanic for rotating the map but I'm struggling to find a way to always center the rotation in the viewport's center, so far I managed to rota...

posted 1 years ago
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How do I merge text objects?
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So I am making a game similar to Angry Birds, and I have a text object that shows how much damage was done/score gained whenever a damaging collision happens. H...

posted 1 years ago
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How do i solve the problem with physics and framerate?
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I'm making a game like Hill Climb Racing. I noticed that the physics in the game work differently at different frame rates. I'm using the independent framerate...

posted 1 years ago
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How do I set Collison mask?
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Because I make lots objects on different layout, so its time tacking to change each object mask.

posted 11 months ago
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What is the simplest collision filtering solution?
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I will soon be returning from a long trip, and I'm excited to resume game development. I'd like to polish an old pinball game project. The next major feature I...

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How do I keep angular velocity?
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I have noticed that if an object has roughly 40 velocity then the Box2d engine completely nulls the value and the ball ends up sliding beside the wall instead o...

posted 9 months ago
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Do you prefer Physics or Bullet for football 1v1 game?
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I would like to ask this question to anyone who has used both. I'm creating a 1v1 football game without ball bounces, do you think it's better for the ball to b...

posted 8 months ago
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How to create a mesh on a round object?
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How to work with grids for round objects? Grid points are also created in invisible areas.

posted 8 months ago

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