# All content tagged [distance]

19 usages of this tag
• Tutorial
2
1K visits
1.4K views

This is probably the best way to make a laser in Construct. I'm not 100% sure tho. I haven't seen anything as good as this on YouTube yet. You can rotate the la...

published on 29 Apr, 2019 at 17:06
• Forum Topic
5replies
405 views

I encountered a problem yesterday regarding families. So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assig...

• Forum Topic
9replies
944 views

Let's say that you give the bullet behaviour to a sprite and then you want the sprite to stop at a certain distance, you don't want your sprite to travel the en...

• Forum Topic
2replies
348 views

I want to know how to get the location point between to objects so I can place a "camera" object between them, so I can place the camera in the center on the sc...

• Forum Topic
2replies
292 views

I want to shot an action when the object appears in the camera/screen. I'm using the "is on the screen" condition // system wating 1 second - shot action) but t...

• Forum Topic
4replies
237 views

I'm struggling to figure out how to measure the distance in between 2 points (the first on a layer with 100%x100% parallax, the second on a layer with 0%x0% par...

• Forum Topic
20replies
920 views

So I have this weapon in my game that shoots these lightning bolts, and I want it to bounce from one enemy straight to another if they're close. Problem is that...

• Forum Topic
3replies
201 views

Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...

• Forum Topic
2replies
139 views

How do I make an object fade in when a sprite moves within a certain range, e.G 100 pixels away from it, and to fade out when it moves e.G. 300 pixels away from...

• Forum Topic
2replies
165 views

I want to be able to test if an object is within X degrees north of me. I tried using angle and distance and stuff but cant figure it out.