I encountered a problem yesterday regarding families. So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assig...
This is probably the best way to make a laser in Construct. I'm not 100% sure tho. I haven't seen anything as good as this on YouTube yet. You can rotate the la...
Let's say that you give the bullet behaviour to a sprite and then you want the sprite to stop at a certain distance, you don't want your sprite to travel the en...
I want to know how to get the location point between to objects so I can place a "camera" object between them, so I can place the camera in the center on the sc...
I want to shot an action when the object appears in the camera/screen. I'm using the "is on the screen" condition // system wating 1 second - shot action) but t...
I'm struggling to figure out how to measure the distance in between 2 points (the first on a layer with 100%x100% parallax, the second on a layer with 0%x0% par...
So I have this weapon in my game that shoots these lightning bolts, and I want it to bounce from one enemy straight to another if they're close. Problem is that...
Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...
How do I make an object fade in when a sprite moves within a certain range, e.G 100 pixels away from it, and to fade out when it moves e.G. 300 pixels away from...
I want to be able to test if an object is within X degrees north of me. I tried using angle and distance and stuff but cant figure it out.