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A very simple way of displaying different lines of text (aside from just shoving a load of different text objects on a layout) is to use instance variables. In...
In this example, the dialogue will be handled using an array. Oh, and by the way, if a video is more your thing, then do check out this tutorial from Vimlark wh...
Take a minute and just think about some of the different ways a game might display words. Or numbers for that matter. Scores, inventories, instructions, dialogu...
This tutorial looks at a JSON based system for handling and displaying dialogue. The whole example file is controlled by touch (just tap or click to advance the...
If you want to display Sprites as texts insted of use the sprite font , this is for you ! Download the file attached for you learn how to do it. You can manipul...
One popular request for Construct has been to be able to use formatted text (different text styles in the same object). As part of the new Construct 3 runtime,...
Today, on the french Construct Community, this message was posted: The server recently started organizing small very short contests with very weird themes where...
Well I got no clue how this would be possible, but what my idea is basically; When the player clicks with the mouse on a word like "stick" in a Text/Input objec...
In my game, my player can find messages on computer. I want to make a code useful and simple. When my player collide with a computer, he can activate it with A...
Is there a way to make a Text object or Sprite font object break/split/explode into smaller ones? IE. "This is only a test." - one object into -> "This" "is" "o...