I thought this might be a super repetitive post, but can´t find any related posts other than this one. I can draw a line, but when applying physics to it it bre...
I want to make this lamp have bounceback when it gets hit by the player, The chain is a tiled background and the lamp part is an object. I am really struggling...
Using the following code, the object often overshoots its target. I believe variable time steps are to blame. The higher the max speed, the larger the overshoot...
I have a physics object that I want to launch towards a preset/target in an arc. It should hit the target in its downward path, preferably with the peak of the...
I have items and particles in my game that I want to drop and rotate a bit before they stop, and I have no clue on how to do do the rotation part.
I have an object, when I click a button, the game applies impulse force J to it. I want to predict how it will move (assuming no obstacles, and 0 friction) over...
I have add the Physics and Solid behavior to the Ball and same behavior to the Wood. But when I play with string, the ball is falling from the wood, even it has...
I want to make a physical platform that when I character touch it, the platform will start to rotate according to the laws of physics.
I am currently developing a game that utilizes both mouse buttons for climbing rocks, and it also supports multiplayer functionality. However, I have encountere...
Who can help how to set the physics parameters or how to generally make it so that when the player's car collides with the AI car they did not pass through each...