Content tagged framerate

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18 usages of this tag
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Bullet behaviour is framerate dependent?
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I am doing a game and for move the player I use the dt following this: So it's important to know if the bullet behaviour is framerate dipendent or not, and if i...

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Something is limiting my framerate.
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A little back story, I've been using Construct for a while on my laptop, recently my laptop made its departure from this world. So I moved all my work over to m...

posted 4 years ago
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  • 442 views
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I'm on the making of a mobile game for Android. While Android's a bliss, there are so many models that it's hard to create a single thing that works everywhere...

posted 4 years ago
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  • 360 views
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Is there a way to improve framerate on start of the game in mobile game? When testing in mobile, My game somehow stutter in the start for 10-30 seconds or so bu...

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Performance Questions
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I have some questions about performance. 1) Am I right that it will result in a better performance if I let the player object check if it is colliding with one...

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My first post in the forums. I have been having problems with physics behavior and I have tried several ways to fix this but nothing is giving me even decent re...

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  • 556 views
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I've spent a very long time trying to figure this out. I have made a game using physics behaviour. It works fine in 60fps, but when switching to a high refresh...

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So in short, I have a project where objects are spawning every # of seconds and are moving at a certain speed. I have tested with about 15 people and the spawni...

posted 3 years ago
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  • 422 views
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How can I change the framerate in my game?
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My game should run at 60 fps, but it gets stuck at 50Fps. Can someone help me?

posted 3 years ago
  • 5 replies
  • 800 views
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How do i fix the problem because of the framerate ?
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So my character Is'nt jumping at the same high if my screen is 60 fps or 144 fps. Thats why I used delta time at first. What can I do ? This event didnt work at...