This is more of a Math question but since it uses Construct features I figured I would ask it here instead of Stack Overflow. I've built a variation on the 3d p...
I'm making a 2d game with a bird and want to make it so when you hold up it stays hovering while still being able to move sideways, but I couldn't find a perfec...
I am making a rope swing/web swing game, think Indiana Jones or Spiderman. I'm using physics to create a rope (out of small rectangles that are chained together...
Hey Guys, i'm creating a physics object from many of the sprites connected to each other by the prismatic joint like a fixed chain. And when this big object is...
I have 2 events that do 2 different things but requires one of the physics object to remove all joints connected to it.The removing of the joints is the main ev...
I've decided to work with C2 again for a new project (without MIDI lol) and want to make an Sprite by the name of "bounds", which with one animation is a circle...
I got this bug on my hand where the removejoint event doesnt work for some reason.I thought this was coused by me doing something wrong but I couldnt find any d...
I am trying to make a drag&drop physics objects system using mouse or touch controls. How can I do that to look more realistic like in this video example? As yo...
I'm using the physics behavior for the controls of my player. Problem is : Apparently the movement speed of objects is a bit inconsistent with this behavior. As...
For my game I have a rope,i for a reason need to destroy from top down so in this case I just cant let my rope teleport right to another position. When I do thi...