Content tagged physics

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223 usages of this tag
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Examples of Physics: Stepping Iterations
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" Set stepping iterations. Set the number of velocity iterations and position iterations used in the physics engine. The default is 8 and 3 respectively. Lower...

posted 1 years ago
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Is there a way to improve physics?
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I'm working on a game that relies on rotating platforms and colliding physical objects, and the character will be jumping on those platforms, which requires a g...

posted 1 years ago
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I want to make a mechanic for rotating the map but I'm struggling to find a way to always center the rotation in the viewport's center, so far I managed to rota...

posted 1 years ago
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How do I merge text objects?
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So I am making a game similar to Angry Birds, and I have a text object that shows how much damage was done/score gained whenever a damaging collision happens. H...

posted 1 years ago
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How do i solve the problem with physics and framerate?
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I'm making a game like Hill Climb Racing. I noticed that the physics in the game work differently at different frame rates. I'm using the independent framerate...

posted 1 years ago
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How do I set Collison mask?
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Because I make lots objects on different layout, so its time tacking to change each object mask.

posted 11 months ago
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What is the simplest collision filtering solution?
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I will soon be returning from a long trip, and I'm excited to resume game development. I'd like to polish an old pinball game project. The next major feature I...

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How do I keep angular velocity?
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I have noticed that if an object has roughly 40 velocity then the Box2d engine completely nulls the value and the ball ends up sliding beside the wall instead o...

posted 10 months ago
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Do you prefer Physics or Bullet for football 1v1 game?
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I would like to ask this question to anyone who has used both. I'm creating a 1v1 football game without ball bounces, do you think it's better for the ball to b...

posted 8 months ago
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How to create a mesh on a round object?
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How to work with grids for round objects? Grid points are also created in invisible areas.

posted 8 months ago

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