I have a couple of events that spawn different enemies at random intervals. How do I get these to stop (and for any onscreen enemies to disappear) when a Game O...
Ay bois , so, my problem here is how I can make an simple ( or can be advanced too ) follow A.I for some enemies, I know some things like Compare X, Line of Sig...
I have been building a simple multiplayer game. The objective of this RPG game is to play with up to three other people to defend against endless waves on enemi...
Why did I copy my mosnter object, and I destroyed one but it's all gone?
Making an attempt at some very base- type controls, not trying to use behaviors as much as possible, though it has a timer. I feel I've almost basically achieve...
Ay bois , this time, i'm trying to make an skill level detecto for my game. So, when an enemy spawns, he will get 4 stats with some values. These stats will mak...
Ay bois , this time, I wanted to know how do I make an Power Level Detector for enemies in my game. I tried making one by myself, but, didn't go well. So, my ob...
I am trying to make each the enemys start in an idle state and then attack the player when they spot them. This has been done through using a boolean instance v...
So, i'm making a platformer game where there are enemies who switches sides whenever it hits a wall, the AI works fine when put on a solid platform like this. B...
I have a tile map and I want my player to draw enemies who have line of sight to stop moving in their paths and follow him. If my player was to trigger a telepo...