Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I am trying to make each the enemys start in an idle state and then attack the player when they spot them.
This has been done through using a boolean instance variable that is toggled when the player is spotted.
However when one enemy is alerted every enemy will chase the player rather than just the one.
Develop games in your browser. Powerful, performant & highly capable.
I can't see any reason why this would be broken, to clarify by chasing you mean moving or playing the chase animation? Looks fine to me, maybe they are all in range of LOS :)