Ay bois, this time, i'm trying to make an skill level detecto for my game. So, when an enemy spawns, he will get 4 stats with some values. These stats will make the Power Level of the enemy. Now, my objective is, to detect the power level of the enemy, and, make some specific thing, like this:
If, PlayerCube.PowerLevel < EnemyCube.PowerLevel / 2 then
EnemyCube set animation: Hard
So, i want to check multiple times to give more difficulty tiers to the player know that, the boy they're facing is strong.
If, PlayerCube.PowerLevel < EnemyCube.PowerLevel / 4 then
EnemyCube set animation: Ultra
But, obviously we can see that the 2 event overlap the first event. My problem here, is, the overlap btw. I tried making new triggers, or, using for each / a lot of things, but, my brain cell can't think in a way to solve this. So, please, if you know how to make that i want ( and if is good enough ), please tell me!
Edit: If you know, how to make an better skill level detector, please tell me too!