Forum Topics tagged enemy

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78 forum topics with this tag
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Forum Topic
8-direction. Player and Enemy Movement?
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I had set up coding for the players 8 direction movement and the enemies 8 dir movement, but it isn't working when I run the game. I had done this using variabl...

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In this rpg game my player has a choice to travel up and around vehicle objects to get away from the enemy. However the vehicle objects each have a solid box on...

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Forum Topic
How do I get Enemy to find path to Player with Move To?
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My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...

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Forum Topic
'Spawn enemies RANDOMLY' ????.....
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As you can see in this image, I need to spawn the enemy randomly in the ground while the Player is running. I've manage to draw all the animations, player and z...

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Forum Topic
Issues with enemy movement
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I'm working on a minigame with the following layout: Enemies are supposed to spawn from the pink and green spawn points, but during test runs enemies only spawn...

posted 4 years ago
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Forum Topic
How do I spawn multiple sprites at the same time?
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I would like to spawn several enemies in a shmup as a basic enemy wave. When I try to run the program only 1 enemy is being spawned. Also regardless of if the t...

posted 4 years ago
  • 1 replies
  • 387 views
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Right now, I want to make an enemy follow a player where ever he goes. Like if the player tries to run away from the enemy. The enemy will follow him. Can anyon...

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Firstly, I am pretty new to Construct 3 and gamedev in general, so sorry if this is a super easy topic. The issue I am having is that I've got a little spiny tu...

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Forum Topic
Snake plant enemy
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I'm actually working on an enemy who's kind like the ones in Castlevania SotN: My main problem is to link my enemy to the base object on the ground. Actually al...

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Forum Topic
How do I make enemies die at not the same time?
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So it's not exactly about enemies dying at the same time that is the problem, it's more of a bug/glitch that's happening. So basically, enemies have like a one...

posted 3 years ago