I had set up coding for the players 8 direction movement and the enemies 8 dir movement, but it isn't working when I run the game. I had done this using variabl...
In this rpg game my player has a choice to travel up and around vehicle objects to get away from the enemy. However the vehicle objects each have a solid box on...
My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...
As you can see in this image, I need to spawn the enemy randomly in the ground while the Player is running. I've manage to draw all the animations, player and z...
I'm working on a minigame with the following layout: Enemies are supposed to spawn from the pink and green spawn points, but during test runs enemies only spawn...
I would like to spawn several enemies in a shmup as a basic enemy wave. When I try to run the program only 1 enemy is being spawned. Also regardless of if the t...
Right now, I want to make an enemy follow a player where ever he goes. Like if the player tries to run away from the enemy. The enemy will follow him. Can anyon...
Firstly, I am pretty new to Construct 3 and gamedev in general, so sorry if this is a super easy topic. The issue I am having is that I've got a little spiny tu...
I'm actually working on an enemy who's kind like the ones in Castlevania SotN: My main problem is to link my enemy to the base object on the ground. Actually al...
So it's not exactly about enemies dying at the same time that is the problem, it's more of a bug/glitch that's happening. So basically, enemies have like a one...